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Key facts

Entry requirements

112 or DMM

Full entry requirements

UCAS code

I453

Institution code

D26

Duration

3 yrs full-time, 4 yrs with placement

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

Entry requirements

UCAS code

I453

Duration

Three years full-time, four years with placement

Develop expertise in game design, production workflows, and cross‑platform development using industry‑standard tools like Unreal Engine and Unity. Join a vibrant community through game jams and societies, explore industry placements, and benefit from accreditation by BCS and TIGA

Our BSc Game Production course is designed for those passionate about the creative and technical processes behind game development. You will gain hands-on experience with industry-standard tools such as Unity and Unreal Engine, and develop skills in game design, programming, sound engineering, and 3D modelling.

This course connects you to a vibrant student community. Join the Game Society or E-Sports Society to play games, compete in tournaments, and attend professional gaming events. Participate in game jams through the Games Development Society and collaborate with other game students to bring your ideas to life.

A placement year allows you to explore industry opportunities and our course is fully certified by the British Computer Society (BCS), The Independent Games Association (TIGA), and is recognised as an Official Unreal Engine Academic Partner. These accreditations ensure high-quality content and an alignment with industry standards. 

Our next Open Day is on
Saturday 04 October

Join us in 65 days and 5 hours.

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What you will study

Block 1: Game Design & Development

In this module, you will explore the building blocks of a typical game and learn the fundamentals of game design and development. You will create games using the Unity Game Engine, while gaining hands-on experience in implementing key design features. Along the way, you will develop an understanding of industry-standard team and project management practices. The module also encourages you to consider the social, cultural, and ethical implications of game design, preparing you to approach game creation responsibly. This foundational module sets the stage for more advanced studies in game development.

Block 2: Markup Languages & Scripting

In this module, you will explore the core principles of scripting languages like Python and JavaScript, including type systems and the differences between interpretation and compilation. You will learn how to work with graphics in a web browser, using tools like scalar vector graphics (SVG) and the HTML canvas to create dynamic visual content. The module also introduces the fundamentals of unit testing to ensure code reliability and quality. By the end of the module, you will apply these skills to design and develop simple JavaScript games, integrating scripting, graphics, and testing practices. 

Block 3: Maths & Computer Systems

This module provides an overview of key topics fundamental to successfully building computer games. You will learn to use command-line tools and a version control system. The module introduces a high-level model of modern computer architecture, helping you understand how processing and memory works and where performance bottlenecks can arise. Core mathematics concepts, including linear algebra and trigonometry, are covered and applied to practical game-related problems throughout the module.

Block 4: C++ Fundamentals

This module introduces the fundamental concepts of programming in C++, progressing to an introduction to Object-Oriented Programming (OOP). You will start by learning essential programming concepts, including types, variables, arrays, sequences, selection, and iteration. The module emphasises practical programming and problem-solving skills, and you will apply your knowledge to create clones of classic arcade games in C++.

Block 1: 3D Pipeline Fundamentals

This module introduces you to the fundamental principles, practice, and context of interactive 3D modelling. You will explore the 3D modelling pipeline using a professional toolchain while also developing a formal mathematical understanding of the underlying techniques. The module focuses on industry-standard workflows, covering key areas such as material creation, modelling, rigging, and animation. You will gain hands-on experience in creating 3D assets, refining your skills through practical application.

Block 2: Mobile Games and AI for Simulation

Mobile games are designed for handheld devices like mobile phones, portable consoles, and tablets, and must run on a wide variety of hardware. This module explores the challenges of mobile game development, from concept to deployment. You will create your own mobile games, focusing on portability across devices and addressing the constraints posed by limited resources.

The module also introduces the concept and applications of AI in games. You will learn and implement key AI techniques, including knowledge-based reasoning, graph-based search algorithms, probabilistic reasoning, finite state machines, flocking, and behavior trees, applying them to your game projects.

Block 3: Progressive Game Engines & Scripting

In this module, you will explore industry-leading game engines, such as Unity and Unreal Engine. You will develop the ability to work efficiently across different platforms and learn the fundamentals of visual scripting and how to quickly adapt to new engines. The module provides a comprehensive overview of game engine interfaces and prototyping workflows, helping you build a strong foundation for creating games using professional tools.

Block 4: Game Development Team Project

This module gives you the opportunity to apply the skills and knowledge gained throughout the course to design and develop a game. With a strong emphasis on Agile development and project management, you will work as part of a team to create a game. You will learn to collaborate effectively, delegate tasks, and manage time responsibly, reflecting the workflow and culture of a professional game development team.

Block 1: Advanced Game Engine Application

This module provides an in-depth exploration of Unreal Engine, focusing on its interface and prototyping capabilities with a professional approach. Building on visual scripting, you will progress to writing C++ code within Unreal Engine, enabling you to tackle more complex development challenges by creating bespoke solutions. The module introduces C++ for creating constructors, classes, and memory management tasks within the game engine along with advanced game engine functionalities such as multiplayer networking, cross-platform development, and user management. You will work in a team to develop a game, applying your knowledge to create a polished, collaborative project. 

Block 2: Audio & QA for Games

Sound design plays a crucial role in game development, with modern game engines offering built-in functionality for effects like reverberation, distance-based audio, and echoing. In this module, you will learn to master these effects and apply them effectively. You will also explore audio management and implementation using game engines and external audio tools. The module also covers best practices for testing and debugging games.

Block 3: Advanced 3D Workflow & Design

This module explores advanced 3D modelling and animation techniques for set design, architecture, and environments, with a focus on photorealism, simulation, and their integration into the games industry. You will develop sophisticated models for digital sets, advanced lighting, and simulation, using industry-standard techniques such as architectural modelling, motion capture, photogrammetry, and 3D compositing. The module also covers advanced rendering and the use of game engines like Unity and Unreal to bring these elements to life.

Block 4: Game Development Project

This capstone module prepares you for the job market by giving you the opportunity to produce a significant project related to the games industry. You will work independently to design, develop, test, and evaluate a substantial piece of software which demonstrates creativity and understanding of a structured development pipeline. Projects can be sourced from academic proposals, external organisations, or your own ideas.

Note: All modules are indicative and based on the current academic session. Course information is correct at the time of publication and is subject to review. Exact modules may, therefore, vary for your intake in order to keep content current. If there are changes to your course we will, where reasonable, take steps to inform you as appropriate.

Student work

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Our facilities

Game Development Studios

The Game Development Studio features high-performance computers designed for game development and testing across various platforms. Each machine is equipped with all the essential software, including Visual Studio, Git, Unity, Unreal Engine, Maya, Blender, and more. Students also have access to advanced hardware, such as VR and AR kits, PlayStation and Nintendo development kits, and the university’s motion-capture studio. The studio also include study spaces where you can work individually or in groups.

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Our expertise

Accreditations, awards or memberships

BCS logo

British Computer Society (BCS)

This course has achieved initial accreditation from the British Computer Society (BCS), subject to a final review of degree outputs after the first cohort has graduated. Confirmation is expected in 2025.

What makes us special

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¹Ï×ÓTV Global

Enjoy an international experience with ¹Ï×ÓTV Global, which can enrich your studies and expand your cultural horizons. Previous ¹Ï×ÓTV Global trips have included New York, Berlin, Hong Kong, China, Canada, Japan, South Africa and Italy to name a few.

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Block teaching

Through block teaching, you will focus on one subject at a time instead of several at once. This means that you will be able to focus closely on each subject and absorb your learning material in more depth, whilst working more closely with your tutors and course mates. 

Where we could take you

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Graduate careers

Games Production graduates will be equipped with the skills needed to work in the games industry and associated relevant fields. Along with technical knowledge, like industry-standard tools and workflows, graduates are equipped with strong professional skills such as project management, teamwork, problem solving, and creative thinking. Recent graduate Jack Edgards said “The Games Production course at ¹Ï×ÓTV provided me with a great foundation in both the creative and technical aspects of game development. The challenging projects, industry standard software, and collaboration with talented peers really helped me develop the skills and confidence I needed to succeed in the gaming industry”.

The course also prepares graduates for careers outside of the games industry. Graduate Brandon Skinner chose to pursue a career in robotics and said: “The skills I learned from the course were invaluable during my master's studies in robotics, particularly in programming, Unity (for simulation), 3D modelling, and agile methodology. The course laid a strong foundation for my success in these advanced projects”.

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Placements

Work placements are offered as part of this course and can boost your skills and experience while studying, as well as improving your chances of gaining a graduate level job.

Graduates from Games Courses have undertaken placements at a number of local and national companies, including TT Games, Team17 Digital, Stormburst Studios, and Sports Interactive.

Our Careers Team can help to hone your professional skills with mock interviews and practice aptitude tests, and an assigned personal tutor will support you throughout your placement.

Course specifications

Course title

Games Production

Award

BSc (Hons)

UCAS code

I453

Institution code

D26

Study level

Undergraduate

Study mode

Full-time

Start date

September 2026

Duration

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

*subject to the government, as is expected, passing legislation to formalise the increase.

Entry requirements

We welcome applicants from a range of backgrounds.

  • Art and Design Foundation, or
  • 112 UCAS points from at least 2 A levels 
  •  BTEC Extended Diploma DMM
  • International Baccalaureate: 26+ Points or
  • T Levels Merit

Plus, five GCSEs grades 9-4 including English Language or Literature at grade 4 or above.

  • Pass Access with 30 Level 3 credits at Merit and GCSE English (Language or Literature) at grade 4 or above

We will normally require students to have had a break from full time education before undertaking the Access course.

  • We also accept the BTEC First Diploma plus two GCSEs including English Language or Literature at grade 4 or above.

English language requirements

If English is not your first language, an IELTS score of 6.0 overall with 5.5 in each band (or equivalent) when you start the course is essential.

English language tuition, delivered by our British Council-accredited Centre for English Language Learning, is available both before and throughout the course if you need it.